Thursday, March 29, 2012

Pokemon Trading Card Game

Official Website

The Pokemon Trading Card Game is a table top card game in which Trainers build decks using various strategies and compete against other Trainers, and has long been a staple at the regional, national, and international Pokemon tournaments and events held by Nintendo, but until now, playing the game always meant being in the same geographic location. The new TCG Online allows Trainers to play with anyone, anytime, anywhere, simply by turning on their computers.
 
Pokemon TV
 

Deck Building

The wide selection of cards available in the online version mirrors that of the offline, and the ability to win, obtain, and collect cards that you can then add to your collection and use to build custom decks is just brilliant.

Trainers can prepare for online battles against other Trainers by purchasing physical cards, as there is an online element to the traditional card packs.

The three upcoming Pokemon TCG: Black & White theme decks, which are available April 6th, include a code that unlocks a virtual deck for play in the Pokemon Trainer Challenge and Pokemon TCG Online. The more virtual cards players collect, the easier it will be to create a strong deck for battle based upon established or personal strategies.

To help manage your virtual Pokemon TCG cards and for easy sorting, trading, and showcasing them, a unique Collection Management Tool has been created to provide players easy point-and-click access to their collections. Additionally, Pokemon TCG Online deck-building tools, including an innovative deck-building wizard, helps construct personalized decks for players of all skill levels.

It is important to note that deck construction is one of the more popular areas of skill development in TCG's, and Pokemon is no exception. With many tourney players publishing their deck contents online, it is going to be very easy to construct killer decks -- assuming you have the right cards -- to blaze a winning trail in the game.

Similar to the real-world Pokemon TCG community, the trading of digital TCG cards and items in real time will allow players to interact with others while building decks and collecting a wide variety of Pokemon TCG-related items online, and obtain the cards that they need to complete strategic decks.

Various customizable features and digital items will be available through a special currency system earned through numerous game play scenarios, including officially sanctioned online tournaments staged by The Pokemon Company International. As a result players can expect the introduction of new items and features frequently.

Trainer Club


There's Trainer Status Here

Individual and community game play statistics will be tracked using three features, including Leveling, which gauges individual playtime to unlock certain features within the game; Ratings, which tracks a player's games along with any online tournaments entered and won; and Leaderboards, which will post standings for players across various skill levels.

This is a level of status that until now has only been obtainable through participation of officially sanctioned tournaments. Because of the geographical nature of tourney play, far fewer players participated within the structure there than actually play the game, so it will be interesting to see how the online version of the game compares to the player rankings of the traditional version.

At PAX East Trainers were able to preview the game, playing at the numerous stations set up at the Pokemon Exhibit, where they experienced the single-player Pokemon Trainer Challenge. To play at home, players need to create a free Pokemon Trainer Club account, easily obtained at www.pokemon.com/us/account/login.

For more information about the upcoming launch of the multiplayer Pokemon TCG Online or to sign up for an opportunity to play the single-player Pokemon Trainer Challenge open beta, please visit www.pokemontcg.com.

Note: This preview was written using a recent PR release as well as on-site play at PAX East to provide much deeper background detail on the game and its upcoming offers.

Community


The Pokémon TCG Online: Trainer Challenge forums are the place to go to talk about all things TCG! Only logged-in players can post.

New League 4 Trainer Challenge Digital Wallpapers available.


Parents


What parents should know about the Pokémon Trading Card Game Online: Trainer Challenge.








Interestingly this is not the first version of an online TCG based upon the Pokemon game -- a player-created (and we supposed technically illegal) version of the game with a play style very similar to the official one was created and widely played online several years ago, which could be looked at as a proof in concept that there is wide interest in the game...

Expanding on the recently introduced Pokemon Trainer Challenge, The Pokemon Company International has created the Pokemon Trading Card Game Online, a player-versus-player TCG, launching in fall 2011 for anyone looking to battle 24 hours a day, seven days a week, from the convenience of their PC. Pokemon TCG Online is a fully immersive online game using virtual Pokemon TCG cards that players can collect, trade, and use to battle with each other.

When Pokemon TCG Online launches later this year at www.pokemontcg.com, players will already have two ways to collect virtual Pokemon TCG cards, ensuring they are ready for battle online. The recently announced Pokemon Trainer Challenge, launching in April, will give players access to three free virtual Pokemon TCG pre-constructed decks that will be transferable into Pokemon TCG Online.

Game Play

Game play in the preview was strikingly similar to play in real life, on the table top, but of course the processes are somewhat automated, and it makes the game easier to learn, as there is less fussing with card placement allowing more concentration on game play elements.

As this is a browser-based game, the cards appear just like their real-world counterparts, and game play within the model is smooth and easy to follow.

The ranking system for play has not been fully explained but the presumption is that the same ranking system that appears in the game is the one that will be used for tourney play -- and there will be organized tourney play.

Friday, March 2, 2012

Counter Strike

Official Website


Intro

What's Counter-Strike 2D?

Counter-Strike 2D is more than just a freeware clone of the well known game Counter-Strike! Experience the popular multiplayer shooter in a top-down 2D perspective or accomplish new missions like capture the flag or domination! Use a huge arsenal of weapons and equipment including crazy new stuff like portal guns, lasers, RPGs, turrets and much more!Get CS2D now and play it for free!Online! On Windows, Linux or Mac!

Key Features

  • Fast paced online action (or offline against bots!)
  • All original Counter-Strike weapons and many more
  • Many modes: CS-like, DM, Zombies, Construction...
  • Very easy to use map editor with entity/trigger system
  • Console & buy scripts like the real CS
  • Game can be modified and extended with Lua scripts
  • Many active players around the world, loads of maps and scripts!
  • ... and much more! Click here for a full list!

Requirements

Recommended system requirements for the CS2D client are:
  • 256 mb 3D video card with DirectX 7+ OR OpenGL support
  • 1 ghz CPU and 1 gb RAM (2 gb RAM recommended for Vista/7)
  • 30 mb free disk space (more recommended for downloads!)
  • Windows Win 2000, XP, Vista, 7 OR Linux Linux OR Mac MacOS 10.3.9+

About

Counter-Strike 2D

The initial idea of Counter-Strike 2D was to create a game which is pretty much like theoriginal Counter-Strike game by Valve® Software but which is 2D in a top-down persepective. This goal has been reached by implementing all original Counter-Strike weapons with their original sounds, by adding the well known hostage rescue (CS) and bomb defuse (DE) scenarios (+the VIP (AS) mode which has been removed from the original Counter-Strike already) and finally by creating 2D versions of the most popular Counter-Strike maps.

A FREE 2D Variant

Everyone can download and play Counter-Strike 2D for free within a few minutes! You do not have to own any Valve® game and Steam® is not required! Counter-Strike 2D has a very small download size and low system requirements! Great fun, easy and fast access!

Get MORE!

Counter-Strike 2D offers many additional items, game modes and features which do not exist in the original Counter-Strike. So it is actually much more than just a 2D version of Counter-Strike! When you start a game you can choose to make it a normal CS-like game or you can select another game mode like Construction, Zombies or Deathmatch! Crazy weapons like the portal gun, an airstrike, lasers, RPGs, grenade launchers and many more are included! Furthermore there is a very easy to use but yet powerful map editor which allows you to create your own maps. Therefore there are countless CS2D maps available on the internet! Still not enough? Write Lua scripts to extend and modify the game or use the existing scripts!

Features

General

  • Fast paced and tactical gaming similar to Counter-Strike
  • Chat & original Counter-Strike radio messages
  • Fog of war only lets you see enemies in your field of view (optional)
  • Bots (AI) available for on- and offline gaming (Lua scripted)

Multiplayer

  • Serverlist with sorting, filters, Internet servers, LAN servers and favorites
  • Friends system and authentication (U.S.G.N.)
  • Listen servers (win, linux, mac) and dedicated servers (win, linux)
  • Spraylogo-, map- and filetransfer
  • RCon (remote control) for servers
  • Voting, kicking, banning, mapcycles and many settings
  • Server player ranking and stats (in-game and as HTML output)

Game Modes

  • Standard (normal Counter-Strike)
  • Deathmatch
  • Team Deathmatch
  • Construction
  • Zombies!

Map Types With Special Goals

  • DE: bomb defuse (Standard)
  • CS: hostage rescue (Standard)
  • AS: VIP assassination (Standard)
  • CTF: capture the flag (Team Deathmatch / Construction)
  • DOM: domination (Team Deathmatch / Construction)

Weapons & Items

  • ALL original Counter-Strike weapons, including the tactical shield, using original sounds
  • Different armors (including a medic armor and a stealth armor)
  • Medikits & bandages
  • Money items
  • Close combat: machete, wrench, claw, chainsaw
  • Special "grenades": flare, molotov cocktail, gas grenade, airstrike, snowball
  • Launchers: RPG launcher, rocket launcher, grenade launcher
  • Mines: mines, laser mines
  • And more: flamethrower, laser, portal gun, ...

Create & Extend

  • Sounds and graphics can be replaced
  • Create and use your own spraylogos
  • Easy to use map editor
  • Entity & trigger system
  • Server-sided Lua script system allows to modify and extend the gameplay
  • Console & buy scripts like the original Counter-Strike

Screenshots

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Screen 5Screen 6Screen 7
Screen 9Screen 10Screen 11
Screen 13Screen 14Screen 15



      Screen 12            Screen 8           Screen 4

Crime Craft

Official Website

Register

Club-near-vip_smallBand_of_terror_smallBleedout_othello1_small

Crimecraft_51_smallAbout CrimeCraft:

CrimeCraft GangWars is set in the bloody aftermath of the Bleedout Campaign and the destruction of the Scorpion Chamber, the governing body of Sunrise City.

Downtownhangout_small
Build a gang and establish "street cred" for your crew based on individual and team acheivements.
Go to war against your opponents using a diverse arsenal of weapons, abilities and boosts.
Own it all by capturing 20 unique combat zones and generate cash, bonuses and loot for your gang's dominance.

Key features

Features_1Online Shooter – CrimeCraft combines the best persistent world RPG features (thousands of players, guilds, PvE and PvP battles, missions, loot, crafting, trading) with the action and skill-based gameplay of a shooter. Players can access combat, customization, equipment shops and social features via Quickplay interface or choose the full-featured Sunrise City experience.
Features_3Gang warfare – Join a gang, recruit members, pool resources, outfit your gang crib, and battle for control over territory. Rule the streets of Sunrise City with your gang’s logo displayed throughout and recieve valuable spoils.
Features_2The BLEEDOUT Campaign takes place across 10 episodes, each offering 2 1/2 hours of epic story based missions and featuring art from comic book allstars (Tim Bradstreet, Ben Templesmith, Nathan Fox and more).
Features_4Play your way - Experience immediate and intense combat action using over 20 distinct class profiles, each providing all necessary equipment including weapons, clothing, ammo, boosts, abilities and gadgets. Or create your own custom profile to suite your playstle. You choose.



Beginner's Guide

Quickstart Guide
Frequently Asked Questions
Combat Interface
Combat Controls
My Goals
My Character
User Submitted Guides

Cronus

Official Website

Download

Introduction to CroNous

Job Introduction ( Fighter )

The knight squads in Platonis are generally called ��fighters��. They are composed of
various classes of people from the underprivileged and the nobles. Everyone who
is intelligent and strong is qualified to join the group.
Fighters, all of whom are tall, masculine, and handsome, are trained in battle and
magic. They are not only good at fighting but accumulate enough knowledge about
various fields such as philosophy, politics, history, and magic. Therefore, lots of the
nobles in Platonis are joining the group. They are the key power group controlling
Platonis, whose prestige can��t be damaged even by the king.
The knight squad was first established by Zarkarias Larson in A.C. 593. Originally,
warriors couldn��t use magic, solely relying on physical strength. At that time, they
were involved in the third Tartanos war (the Coellis sect calls it ��the Militis War��),
during which the Macuapel sect threatened the Coellis sect by mobilizing its strong
warriors. Magicians couldn��t respond to their fast attacks and got killed. Even
Savages couldn��t defeat them. Even their joint attacks were not that successful
because they were not fully trained.

The warrior group of the Larson family could use magic to defeat enemies. Later,
they formally established the Knight Squad in Platonis, becoming the first fighters.
In order to pay tribute to Larson, the first fighter and founder of the Knight Squad,
they carved the initial, ZL into their armors and weapons. Since then, fighters have
become the most powerful group for long, playing a pivotal role in the sect. In
response, the Macuapel sect trained Dark Knights, who haven��t been seen since
the Tartanos war was over. The fighters in Platonis, as reinforcements, recently
defeated the Sidus�� warriors invading Fan, even though knights in Fan also fought
very well. They made joint attacks against the Sidus�� warriors, leading knights in
Fan to fight the enemies more courageously.

Fighters have faith in Coellis, trying their best to avoid unnecessary battle but
risking their lives in order to fulfill their duties. They can handle most weapons but
are especially good at swordsmanship. They have a great attacking power,
maximizing fighting strength by using MP-based skills. Furthermore, fighters have
strong leadership and skills that can affect the whole party, showing their strength
in group battle. However, their training is beyond imagination and they have to
spend much time sharpening their skills to become great fighters. The fighter group
is well organized, having a long history. They belong to various classes, according
to their achievement and capability.

Now, due to the war with Sidus, most fighters are leaving to support other cities
that don��t have enough military power. They are fighting the evil to fulfill their
divine duties for Coellis, taking risks in order to revive the past glory.

Skill Introduction ( Fighter )

Job Introduction ( Valkyrie )

The group of Valkyries is a mysterious tribe not known to the outside world. There
are various theories explaining this tribe, not supported by any records. According
to the established theory, they have lived from the ancient times. Their body
structure and capability are known to be different from those of ordinary human
beings. They are said to live in a remote and isolated area by themselves. This
theory is based on the evidence that they were found in coastal cities or castles.
However, no one knows how they came here and where they are from.

Valkyries are working across the continent, not telling anybody about themselves.
They only say, ��We exist for power balance, not on anybody��s side.�� According to
what travellers say, they often fought for the Coellis sect. At other times, they
worked for the Macuapel sect.
There are various documents dealing with the Tartanos war from D.A 6 to A.C.
1029, none of which mention Valkyries. They often explain a mysterious group
which may be related to Valkyries. However, there is no report that something
related to Valkyries was found.
They have remained in silence even during more than 1000 years of the chaotic
period. However, as Sidus brought on war, they started interfering in CRONOUS.
Across the continent, Valkyries are actively working, which means that they are
trying to tip the power balance of the war. This tells us how serious the current
situation is.
It is also known that some Valkyries recently gave up their duties and started
working for one side. Rumor has it that assassins were dispatched to get rid of
such Valkyries secretly. However, nothing was proved yet.
Valkyries look like women but nobody knows whether they are human or not. Their
killing skills are known to be very deadly. Valkyries having various fighting
techniques, as well as the basic attacking power, are especially strong in close
combat. Like fighters, they rely on both magic and physical attacks. Their magic is
known to be clearly differentiated from the one fighters or magicians use. With
short and light weapons, they attack enemies at an astounding speed, which is so
powerful that enemies can��t avoid them.

Skill Introduction ( Valkyrie )

Job Introduction ( Magician )

EK, the initials of the founder, is the symbol that only magicians can use. Magicians
finished the 14 years of academic curricula at Kanon Magic School, and they are
unrivaled in magic. Various classes of children from different familes are sent to the
school but only a few of them are accepted. At first, they are trained to increase
their basic physical strength and encouraged to have special interest in nature and
art. For 14 years, they should learn all kinds of magic thoroughly through basic and
advanced courses.
Furthermore, they should accumulate the comprehensive and deep knowledge of
the liberal arts, including history, philosophy, astronomy, and art, working very
hard to increase their physical strength. Even the gifted students have a hard time
completing every course for 14 years. Many students drop out or give up in the
middle of their work, so that less than half of them can successfully graduate from
the school.
On the graduation day, a special ceremony is held, where their magic is sealed.
When the magic they learned for 14 years is sealed, magicians feel confused and
even agonized.
This ceremony is held due to the will left by Eninderik Kanon, the great magician,
saying that only the person who can break the seal by himself can become a real
magician who can understand humans and nature. The wise in Kanon overcame
the obstacle, proving every year that Kanon��s will is true.
According to informal information, some magicians were helped to break the seal.
Most of them are known to be related to the evil. The origin of Kanon Magic School
should be also mentioned. The school was established in A.C. 392 by Eninderik
Kanon, the Great Magician. Because the magic had been handed over to the next
generation through a few families, the general public had not been given any
opportunities to learn magic before the school was set up. However, due to the
Tartanos war, some people argued that ordinary people should be taught Magic to
fight against the evil.
However, other magician families opposed the idea because they got the power
thanks to their own magic. The Coellis sect, whose main power was from
magicians, had to experience a big crisis due to this conflict. Under this
circumstance, Eninderik, the great magician of the Kanon family, showed up to end
the conflict, playing a leading role in winning the war. Then, he set up Kanon Magic
School. The place where the school is located is known to be surrounded by
mysterious power from the past.
Magicians can use magic at their disposal thanks to many years of training, which
depends on their ability to break the seal. They are trained to use most weapons
but their favorite is a magic stick. Furthermore, they can use most of the existing
magic, even creating special magic through developed skills.
One year before Sidus attacked Platonis, a big incident occurred in Kanon Magic
School. When many magicians left for the sanctuary for commencement, Balder,
one of Sidus�� men, successfully broke the protection and stole away the crystal
ball. The power of the ball was not known to the outside world but travellers
guess that it has mysterious power.
Kanon Magic School quickly organized a special squad to get it back, which caused
controversies among the wise that lasted for the next one year. The issue was
related to the tradition of sealing the magic of the squad, a tradition which had
been followed by the school for more than 1500 years. Some people argued that
they should send young magicians whose magic was not sealed in order to get the
ball back as soon as possible. Others counterattacked, saying that such a decision
would cause a more serious disaster. While the wise were divided, Sidus attacked
Platonis.
Ultimately, they decided to follow the will, sending a group of magicians to get the
ball back.
However, Kanon lost contact with many of them, so that it keeps sending
graduates to get the job done.

Skill Introduction ( Magician )

Job Introduction ( Savage )

Most savages are more than 2m tall and very masculine, not defeated by any
enemies. Savages are very strong and wild, characterized by a hardened face, a
low tone of voice, and black beard. Their gigantic body and daunting atmosphere
make them differentiated from others.
From childhood, they were trained to overcome the wild environment. Every year,
they should endure the steaming heat and biting cold, strengthening themselves
through training and hunting. Furthermore, they can��t lower their guard to protect
themselves from the attacks of wild animals. Therefore, it is natural that they are
bigger and stronger than other warriors.
Savages learn their own martial arts from ancestors, most of which are offensive
skills, rather than defensive ones. In fact, most savages learn how to use ax,
hammer, sword, and lance, rather than shield.
The ceaseless training characterizing their daily lives makes savages grow to be
regular warriors at a younger age. Furthermore, they should go to a designated
place and survive all perils for one year. If they go through the training process,
they can become much stronger warriors who can compete with several ordinary
ones at the same time.
The origin of savages can be summarized as follows. Efferus Montanus, the
hometown of savages, was once called ��the mountain that can��t be reached.��
According to some documents, they came down from the mountain for the first time
in A.C. 367 in order to fight for the Coellis sect. However, it is not known how they
came down and why the mountain hadn��t been reached. According to savage��s
prophecy from the ancient times, there is a phrase saying that ��if the red light
soars to the sky from the west for three days and three nights, the road will be
opened and you will see people waiting for salvation.��
According to the document that mentioned savages for the first time, Berkiel, the
Great Devil, drained the area around Sitis Terra of its life to make it a desert before
savages came down from the mountain. At that time, the red light is known to
have soared to the sky for three days. However, it is not clear whether the area
around Sitis Terra was not originally a desert or what the prophecy passed over to
savages was. There is no detailed information left on this matter. We just believe
that all of these incidents were controlled by Coellis, the Great God. Savages can
use all kinds of weapons at their disposal, but their favorite weapon is a large ax.
Considering that magic is not their source of power, savages focused on
strengthening their physical power by themselves. Even though many savages are
now wielding stronger power by using magic, depending on the situation, their
ranking is basically determined by physical strength. (Savages are forbidden to use
magic to attack their colleagues.) They are very proud of themselves, taking care of
each other and willing to die for friends.

Skill Introduction ( Savage )

Full 3D Graphic MMORPG

(Massively Multiplayer Online Role-playing Game)

CRONOUS is a full 3D graphic MMORPG. Therefore it supports Zoom In/Out function
and camera rotation, enabling the changes of visual point. CRONOUS fixed the
height of camera to play the game at the most comfortable visual point. So a player
can enjoy the game in a familiar environment like RPG game in Isometric
Perspective/ Quarter View Perspective. You can meet various characters
equipped with full 3 D graphics, monsters, great special effects and vivid animation.

Flexible Growth System combined with Level System & Skill System

CRONOUS is an action role-playing game based on a level system combined with
a skill system. A player attacks monsters and accumulates EXP by solving various
quests. Accumulated EXP is reflected in the player��s level and he can use a special
item according to the level, or he can use skills that others can��t use. Also he can
use various skills by his own special combination.

Dynamic Battles and various Magic

CRONOUS made various efforts to make a dynamic battle and various kinds of magic to emphasize the fun of action role
playing game. You can experience 3D sound which varies according to the distance & direction of the character��s animation
which changes depending on the weapon. Also creative Level Design & various types of magic and monsters�� dynamic Al will
make the battle more dynamic.

Non-Linearly Storytelling & Variableness

CRONOUS has 100 kinds of quests. Some must be resolved, but some of them can just be ignored. Also some special quests
are hidden. A player can meet the hidden stories by solving various quests one by one. Some quests will show whole
different results according to a player��s action. A player can meet the changing world which varies according to his own
action in CRONOUS.

Growth Items

There are growth items in CRONOUS. As a player grows up, these special items increase their ability. A growth item will have
a different tendency according to a player��s fighting style. If you travel the continent with the growth item, you��ll find yourself
equipped with the best item. Also if you travel for a long time with a growth item, you can have your name inscribed in your
item to leave it in CRONOUS forever.

Up to 30 Million kinds of Skill Set

Players can learn up to 30 kinds of skill per character. While traveling CRONOUS, he can remove the skills that he thinks
unnecessary and learn new skills. At the same time, a variety of character sets are available by providing special skills
according to the job of the character. Thanks to numerous kinds of skill sets, there��ll be no character with same
features like one of your own. Also we provide a combination function for frequently used skills.

Community System for Constructing Virtual Society

In CRONOUS, besides basic chatting and bulletin board functions, there are 4 additional community supporting systems
including religion system, apprentice system, party system and guild system. A player will have a sense of belonging in the
relationship with other players, and if he establishes a good social relationship, he will travel CRONOUS more easily with fun.
Especially apprentice system is a unique community supporting system which supports the establishment of strong relations.

Castle Management Simulation

A guild, consisted by players, can construct a new castle for them or take already constructed castles.
The guild that took a castle can collect more taxes or manufacture better weapons depending on how they manage the
castle or the surrounding area. The people who belong to the guild will be assigned proper positions according to the
decision of the ruler, and will be granted additional authority to manage the castle according to each position.
How to manage the castle is a very important standard to measure the power of the guild.

Siege Warfare System Emphasized by Strategic Elements

The siege warfare system of CRONOUS is not just the repeat of simple attack and defense.
It��s possible to preserve a castle only with the cooperation and harmony of 4 characters equipped with their own special
skills. Also specially designed weapons for the siege warfare system will enable to experience the dynamic battle.
CRONOUS is another simulation game which needs to be well managed and solidly protected.

Crowns of Power

Official Website

Download

Download & Installation Troubleshooting

If you are having any problems with the download or installation of Crowns of Power after you download it, please look below for the common errors.



If you get the error "The application failed to start because the application configuration is incorrect. Reinstalling the application may fix the problem." it means you need to install the C++ runtime libraries from Microsoft:
Free Download

Free Online Game Downloads

Crowns of Power - A 3D
Graphical Online Role-Playing Game.
No Subscription Fees! Play For Free!

Welcome to the official website for the completely unique, online 3D Role-Playing Game of magical spells, magical gear, strategy, alliances, politics and more! This site will keep you in touch with the updates and developments of the game.


You wake up on a forest floor, naked and cold with very few possessions, if any. You are uncertain how long you were asleep. In fact, you aren’t certain who you are, where you came from or of anything for that matter.

Time passes. You’re cold and think that your safety might be jeopardized if you remain where you are. So you start to walk. It doesn’t take long before you find a group of humans, like yourself. You are relieved. You beg them to tell you what has occurred. Where are you? Who are you? Why are you without possessions?
They urge you not to worry. You are in a state that everyone experienced at what they call… Restoration. The memory loss, the uncertainty, everything is normal. You start to calm, thankful for companionship during this strange state of mind.

A particularly rugged individual steps forward. Something about him is familiar. You’re not sure what. Your head hurts when you try to remember, so you stop trying.
He suggests that you sit down and he will tell you everything that has happened. You sit before him and anxiously wait for him to begin:

“To answer your question, you are on a planet called Arder, a planet fortunate enough to be located in the absolute center of the universe,” he begins. “Because of this centrality, Arder is a place of infinite power, where magic is commonplace and extremely potent. You see, the entirety of the universe is divided into five regions. Each region is the creation of one of five Gods, and ruled by this specific God. The names of the Gods and their particular powers, I will come to in time. Because Arder is located in the exact center of everything, all five of the God’s have an affinity for our planet. The Gods rarely share anything, but their love for Arder is mutual, and they agreed to care for our planet together.
Not long ago, our planet was a peaceful place; food was plentiful, water ran crystal clear and we were more or less protected from evil. We were content giving gifts and saying praise to the five Gods regularly to keep them satiated. The Gods in turn, gave the people of Arder quality of life and the ability to seek and absorb mana. Mana is truly a gift from the Gods, and provides the ability to cast magic spells. These spells are so powerful that the Gods themselves have been known to utilize them for their own undertakings.
For a very long time, this exchange of faith for a protected existence was plenty and Arder maintained a pleasant equilibrium. Unfortunately, the planet today is hardly recognizable from this previous era…
Today, deadly monsters roam the surface of the planet in vast numbers, seeking the blood of all humans who dare cross their paths. The surface of the planet has become treacherous and this intensifies the challenge posed when fighting the monsters that lurk everywhere. There are several different regions on the planet, all wicked and harboring monsters: Helmstead, Tulorn, Sanctum Mire, Styzzy Wastes, Boulder Grove, Frigid Frontier, Scorching Sands, and Zul's Scar. You are in peril no matter where you go.”


Although you know nothing of these zones, you involuntarily shiver upon the mere mention of their names.

“Because of this, many choose to form guilds to protect one another from the danger that seeks us, day and night. You were lucky enough to happen upon our guild. But, unfortunately our resources are scarce enough as it is…”

He pauses to make sure you understand. Your safety here will be short-lived. You shiver and wonder what hardships you will surely encounter on your own. Your storyteller continues:

“To speak of what happened on Arder, is to give a warning for all us who survive in these times. Whether you heed the warning, is up to you. You see, not long ago, the Gods became very angry and with good reason. The humans on Arder became very greedy. The more protection the Gods bestowed upon us, the more power we obtained, the more power we desired. And soon, we became so powerful that we felt invulnerable and forgot about the Gods who provided the protection in the first place.
Infuriated by our apathy, each God in turn, stripped the people of their mana and turned away from Arder. Years went by and the rift between the Gods and Arder became ever vast. During this time of darkness, the monsters on Arder proliferated. The Gods had kept the monsters at bay; without their help, we were greatly outnumbered and preyed upon by these horrible creatures of dark spirit. Things became unbearable and hardly a human was left unaffected by the Gods’ absence.
Until finally one day, the Gods decided to face Arder again, to see what it had become without their presence. What they saw horrified them so much that they were overwhelmed with sorrow, like a parent might feel for a wayward child. For the first time since the inception of life, the Gods combined their powers, and as one mighty force they cast a spell upon Arder. This powerful spell erased the memories of our people, memories of power and the greed that drove them to seek it. The spell would separate individuals from their clans and families, and would force them to wake up alone, without memory or possession.”


The storyteller places his hand on your shoulder.

“Now do you understand why you woke up in the forest alone? The Gods have given us a chance to start over. What you experienced today has been going on for some time now. Individuals are returning to Arder one by one to start a new life. The Gods have cleansed you and made you pure once again. What’s more, the Gods have made you vulnerable to remind you of how much you need them. They have stripped you of their power, so you must once again seek it, hone it like a skill and master your ability to use it. This story was passed down by the very first human to awaken after the spell was cast, who was spoken directly to by the Gods. It is important you remember it, always.”

You ensure him that you will. Suddenly, to your amazement a strange creature, steps up behind your storyteller and stares at you. You are taken aback. The storyteller cannot help but laugh at your reaction.

“Do not be afraid. This is my minion. To start off on your journey, you must ally with a God of your choosing. This God will bestow upon you some immediate protective powers and you will soon be assigned your own minion - should you be able to defeat it in battle. The nature of the minion will depend on the God. All minions you summon pledge their allegiance to you and will help you on your journey. You see, the Gods want you to survive and will provide you with ample tools to do so. As long as you continue to crown them with your blessings, they will offer you protection.”

You nod, still mesmerized by the storyteller’s sidekick and eager to get your own as soon as possible. You ask if you will be stuck with whichever God you ally with now… what if you change your mind?

“Over time you will be able to ally with all of the Gods and master all mana, if you choose. But remember, the Gods do not tolerate greed…”

You are starting to feel overwhelmed. You’re not sure if you can trust this stranger. What if he’s intentionally trying to keep you weaker than himself and his guild? But you shake these feelings off for now. You have to find out about the Gods. Which God will you choose to receive power to start your journey?

“There are five Gods,” your storyteller replies. “Each God provides different powers that you can acquire and master:

There is the Goddess of Nature (green), Mage Morgandy. To those who revere her, she is a nurturing God, protective and giving. Her powers include the ability to make man’s skin turn to oak, the use of a poison thicket and the summoning of the jungle hulk.
There is the God of Fire (red), Firecinder the Hellish. He is quick-tempered, deceptive and possesses insatiable anger. His devout followers tend to be thrill-seekers and those who thrive on fear. His powers include the ability to shoot fireballs, invoke the touch of flame, summon Goblins and other amazing feats.
There is the God of Mind (blue), Bluvicar Norvanir. This God is ethereal, extremely intelligent and tends to appeal to the most cerebral humans. He provides powers that will mesmerize opponents, stun them by use of mind blast and he can summon an illusion to betray and confuse.
There is the Goddess of Protection and Healing (white), Coralin the Enchanter. This Goddess is comforting, guiding and forgiving. Those who seek her powers are generally of a kind disposition, friendly and carefree. She provides a healing light, enables use of the Holy Shield, and summons a knight to your aid.
Finally, there is the God of Death (black), who goes by the name Shadevast. Shadevast is a genderless God who can invoke a death wish, cripple and infest opponents, and summon skeletons to your aid. Shadevast’s most devoted followers are generally of questionable character and illusory, though you will find respectable humans among them.
Again, these are just some of the powers you can have available to you.”


Your eyes are wide. You feel intense excitement at the prospect of having these types of powers at your disposal. Your storyteller seems to pick up on your excitement and continues with a foreboding tone,

“There are humans among us, who chose not to learn from the events that have occurred. They seek power for the sake of power and use it in wicked ways. Though, I certainly hope not, you may determine that this is the way you want to use your powers too. I however, suggest you join a guild and do what good you can. But this remains your choice and I cannot force your hand either way.”

The storyteller tells you that it is time for you to go. You thank him and walk slowly away from his guild, unsure where to go or what you may come up against.
Time passes and you walk deeper and deeper into the forest. Suddenly, you hear footsteps running behind you. You spin on your heels and face the storyteller. He is out of breath and takes a moment to gather himself. Why did he follow you out here? You are alone and without a weapon. You are cautious and keep a distance from him.

“Don’t be alarmed.” He seems to read your mind. “I am not going to hurt you. The truth is, I haven’t told you all I know about the Gods. You seem of kind spirit and therefore, I have to be forthcoming. There is rumor circulating that some of the Gods are conspiring among each other. There is talk that Mage Morgandy, Bluvicar Norvanir and Coralin the Enchanter are plotting to overthrow Firecinder and Shadevast’s stake in our world. If this is true, there is no telling what might be in store. When you choose which Gods to ally with, you may want to consider this rumor.”

You ask him which Gods he honors. He smirks.

“Firecinder and Mage Morgandy. So as you can see, a war between these Gods would tear my alliances apart.”

Somehow you’re even more unsure about which God to ally with then you were before. Is it safer to choose sides with one God or ally with all of them? Furthermore, you are still not sure you can trust this strange man’s motives. But you don’t have time to dwell on this because out of the forest, a horrible, goblin-like creature with slimy skin and rank smell (even at a distance), charges you. Just before the goblin leaps for your throat, the man turns and to your amazement, fireballs shoot from his palms and encroach the writhing beast, until all that remains is ash.

The storyteller looks at you with apparent concern.

“You must remain alert and choose your alliances wisely. Good luck and be well.”

He runs back in the direction he came.

You can’t risk your life out here without any protection for a moment longer. You must decide now, which God should you ask to aid you in the beginning of your journey and how will you choose to use your power?

Taskmaster Zro'gul
Master Maharaj
Grobb'gore
Lightscythe
Reyboar



Spell Schools
There are 5 colors of mana/magic - green (nature), red (fire), blue (mind), white (healing, protection), black (death).

�mana� is the energy source that allows a player to cast spells � some spells cost more mana, some cost less � the most powerful spells actually require �reagents� to cast, which is like a substance that gets used up when attempting to cast the spell.
RED
Instant Cast (Attack)

Touch of Flame � Directly damages target with fire. Limited range.
Immolate � A ranged attack that Instantly fires a ball of flames at your target, dealing fire damage on impact.
Flame Wave � A disruptive wave of fire erupts around you, dealing fire damage to all enemies within the radius.
Immolation Trap � Places a trap on the ground that deals fire damage to the first enemy that steps on it. Lasts 3 minutes. Only one trap can be laid per player.

Instant Cast (Utility/Buff)

Inner Fire � An armor of flame protects you, causing fire damage to any attacker who strike you. Also Increases red spell damage.
Catalyst � Increase all fire damage target takes.
Evocation � Amplifies the damage of your next fire spell.
Enrage � Increase one of your pet's attack damage, while increasing the damage that pet takes back in return.

Casting Time (Attack)

Scorching Missile � Launches a devastating fire missile at your opponent, dealing fire damage on impact and additional burning damage damage over time.
Fireball � Ranged attack that hurls a powerful ball of fire at your enemy target, dealing fire damage on impact.

Casting Time (Utility/Buff)

Summon Goblin Sapper � Summons a Goblin to aid you in battle.
Beastial Flames � Provides all nearby ally pets with a fire shield. The Beastial Flames shield deals fire damage when that pet suffers a melee attack.
Flaming Rage � Provides a friendly pet with a flame attack, adding additional fire damage to its melee strikes.



BLUE
Instant Cast (Attack)

Mesmerize � Mesmerizes the target making them unable to move or cast spells. Any damage to the target will break this Mesmerize effect.
Mana Burst � Detonates all available blue mana, dealing mental damage for every blue mana consumed to all enemies around you.
Mind Blast � Blasts the target, dealing mental damage.
Psionic Blast � Stuns your target and all enemies surrounding your target for a short duration.
Overload � Instantly blasts target with mental damage. Only usable after your target resists one of your spells.
Instant Cast (Utility/Buff)

Fade � Increases the chance of a friendly target to dodge for a set duration. This buff can only be applied to one player at a time.
Flash Step � Instantly teleports caster to a location infront of them. Causes players to lose their target of you.

Casting Time (Attack)

Purge � Removes a positive effect from target enemy.
Stunning Colors � Dazzling arrays of colors blast your target, dealing mental damage and stunning for a short duration.
Slow � Slows the targets melee attack speed.

Casting Time (Utility/Buff)

Mind Expansion � Increase target's Intelligence.
Haste � Increases melee attack speed of target.
Dissimulation � Makes caster become completely invisible for a set time. Effect is canceled with movement.
Summon Wisp � Summons a Wisp to aid you in battle.



GREEN
Instant Cast (Attack)

Envenom � Poisons the target, dealing nature damage over time.
Poison Thicket � Target's feet become entangled, slowing their movement speed. Target is also dealt nature damage over time. Damage done to a target under this effect increases the chance of the thicket to wear off.

Instant Cast (Utility/Buff)

Oak Skin � Increase target's defense and stamina.
Giant Growth � Target pet grows in size, gaining attack power and defense.
Thorn Shield � Target grows thorns that deal nature damage to anything or anyone that does melee damage to that target.
Regrowth � Increase base health regeneration of target.

Casting Time (Attack)

Root � Root target enemy to the ground, stopping all movement for a short time. Damage done to a target under this effect increases the chance of the roots to wear off.
Lightning Bolt � Launches a destructive lightning bolt at target, dealing nature damage on impact. Causes a high amount of threat.

Casting Time (Utility/Buff)

Healing Nature � Heal that works on caster pets only.
Convalesce � Applies a blessing on yourself that restores health over time. Also reduces all damage taken while under its effects.
Spirit of the Fox � Increases targets run speed.
Summon Jungle Hulk � Summons a loyal Jungle Hulk to aid you in battle and stays with you when you leave combat.

BLACK
Instant Cast (Attack)

Infest � Infests your target with dark energy dealing shadow damage over time.
Burden Soul � Target of Burden Soul takes shadow damage any time they melee attack.
Cripple � Reduces targets attack power and defense.
Exude Life � Slowly exudes the life force from your enemy dealing shadow damage over time. In addition, you gain life back equal to the damage done.
Death Touch � Death Touches target enemy pet, causing significant shadow damage.
Weaken Shadow � Increases all shadow damage target takes.
Final Embrace � Deals shadow damage to target. If target is killed by the embrace, you gain + shadow damage for a set duration. Enemy must be near death.
Blind � Blinds targets vision. Unable to attack or cast spells for set duration. Also causes players to drop their target.
Instant Cast (Utility/Buff)

Death Wish � Increases the attack power of one of your pets but also reduces your total life.
Convert Soul � Converts a portion of your health into your mana pool.

Casting Time (Attack)

Lifespike � Deals shadow damage to target and heals caster for total damage done.
Acid Blast � Blast target enemy with shadow damage causing damage to them and damage to yourself.
Shadow Missile � Hurls a powerful shadow missile at your enemy target dealing shadow damage on impact. Deals additional damage for each negative black effect on the target.

Casting Time (Utility/Buff)

Bind Soul � Binds target soul to this world, allowing them to resurrect themselves if killed.
Summon Skeleton � Summons a wicked Skeleton to aid you in battle.



WHITE
Instant Cast (Attack)

Mute � Prevents the enemy target from casting any spells while under Mute's effect.
Inquisition � You have judged your enemy and found them wanting. Deals holy damage over time to target.

Instant Cast (Utility/Buff)

Healing Light � Applies a healing light on a friendly target that restores health over time.
Aegis � Increase targets hit-points for a set duration.
Healing Shield � Heals the target under Healing Shield's effects whenever they're struck by a melee attack.
Spirit Link � Binds your spirit with one of your pets. Your pet absorbs some damage you take while under this effect.
Holy Shield � Surrounds target in a holy shield that absorbs damage.

Casting Time (Attack)

Smite � Smites your enemy target, dealing holy damage.
Pacify � Target enemy becomes overwhelmed by a sense of peacefulness and will not aid allies unless directly provoked.

Casting Time (Utility/Buff)

Minor Heal � Quick, friendly target heal.
Rejuvenate � Long, friendly target heal.
Purify � Removes a negative effect from target.
Resurrect � Resurrects a fallen ally.
Summon Knight � Summons a loyal Knight to aid you in battle. Your squire cannot attack, but will heal wounded party members. It stays with you when you leave combat.

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