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History
Sarnaut was once a thriving and peaceful planet. It had several continents, multiple climates, and a wide range of magnificent creatures. Many distinct civilizations rose and fell throughout the years, such as the kingdom of the Zem, the Elven kingdom of Airin, and the kingdom of the June.
The Conclave of the Great Mages was one of the most powerful groups in the world. Though bound by the Rules of the Conclave, they had access to arcane lore that made them capable of amazing feats. In the year 3029 of the Old Era the Great Mage Skrakan became the leader of the Conclave. He began to apprentice a number of mages, two of which became his most prodigious pupils - Tensess and Nezeb.
Together, Tensess and Nezeb led a nomadic tribe known as the Aro. They brought them to the ruins of the June kingdom which had disappeared hundreds of years earlier due to a mysterious curse. Among the ruins the Aro waged war with the native Orcish tribes, and under the Great Mages' leadership the Aro were victorious. Thus, the Aro tribe founded what eventually became the Kanian kingdom.
After the Orcish tribes were defeated both mages, battle-scarred and hungry for power, fought for leadership of the Kanian people. Tensess emerged victorious and banished Nezeb to the desert. There he became the leader of a nomadic tribe called the Ugra. Nezeb led the Ugra from the arid deserts and helped them seize some of the fertile Kanian lands. From this victory Nezeb formed the Xadaganian kingdom, an independent and strong human country, and started an enmity between the Kanians and the Xadaganians that would span millennia.
Five hundred years after the first confrontation between Tensess' Kanians and Nezeb's Xadaganians, Skrakan attempted to resolve the conflict. Tensess' and Nezeb's influence had grown too large for Skrakan to control, but a temporary truce was formed between the two Great Mages, preserving the integrity of the Conclave.
In the year 4015 of the Old Era the Great Cataclysm struck Sarnaut. The planet was shattered into thousands of pieces by the destructive energy of the Astral, a mysterious substance which began to surround Sarnaut. From the planet's remnants there emerged tiny chunks of land that floated in the Astral, called allods.
The allods were very unstable and were continuously eroded by the Astral. Millions perished until the Great Mages discovered a way to preserve the allods, ensuring the survival of Sarnaut's inhabitants. The cause of the Great Cataclysm remains a mystery despite the Great Mages' attempts to pass the disaster off as the forces of creation and destruction striving for equilibrium. With the passing of the Great Cataclysm, Sarnaut moved from the Old Era to the New Era.
The chaos caused by the Great Cataclysm reignited the enmity between Tensess and Nezeb. This feud split the Conclave and in the year 356 of the New Era it was dissolved. Shortly afterwards the war between the Kanians and the Xadaganians escalated. Over hundreds of years others races were swept into the conflict, until two opposing factions were formed - the League, led by the Kanians, and the Empire, led by the Xadaganians.
In the middle of this conflict an amazing discovery was made by one of the most humble creatures - a Gibberling fisherman. This Gibberling was named Sven and one day while he was out fishing he used a strange stone to weight his fishing line. After a few hours with no fish caught, Sven fell asleep. When he awoke his boat had drifted over the edge of the allod and into the Astral - but instead of being destroyed it floated there peacefully, surrounded by a shield of light. It was created by the strange stone Sven had attached to his fishing line. The stone was found to contain a metal that was later named meteorite, and news of its properties spread throughout the allods. This resulted in the invention of Astral ships and heralded the Era of Astral Travel.
This new technology spurred the war between the League and the Empire to new heights. Members of the two factions were now able to travel between the allods without the assistance of the Great Mages. Battles over contested allods sprung up all across Sarnaut. One of the fiercest battles was fought over the allod of Kirah in the year 909 of the New Era. Owned by the Empire it was rich in meteorite ore, and so the League attempted to seize it.
Unfortunately, one night in the year 910 of the New Era large portals opened in the surrounding Astral. Legions of strange demons poured out onto the allod and attacked everything in sight, League or Empire. Both sides ordered their armies to evacuate the allod immediately but very few survived.
As the troops at Kirah soon discovered, they were not the only ones who had been attacked. Similar portals had opened up all across Sarnaut and many Great Mages had been killed. The allods they had been protecting had begun to crumble and thousands of lives were lost. The League and the Empire soon united in the face of a common enemy, but most of the demons' attacks abruptly stopped shortly after they had appeared. An uneasy peace between the League and the Empire lasted for a few decades, but with the threat of the Astral demons gone, war between the two factions began once again.
Over time the frequency of the demons' attacks began to increase. To make things worse, a group of cultists emerged that worshipped the demons. Their motives were unclear, but many assumed that they sought their own survival by appeasing the monsters.
In the year 965 of the New Era Skrakan discovered the writings of an ancient June mage named Tka-Rik. He wrote that thousands of years ago the June had accidentally summoned the demons from another world, and that it was the demons that destroyed the June civilization. Tka-Rik claimed that the only way to stop the demons was to close the portals they came through. Most did not believe what came to be known as the "Tka-Rik Revelation", for if the demons had existed during the time of the June, why had they disappeared for thousands of years? And why would they suddenly return?
While the origins of the demons were still unclear, it was evident that they could no longer be ignored. The Empire and the League allied once again and began a war against the demons known as the Great Astral Campaign. Skrakan, Nezeb, and Tensess gathered great armies and brought the battle against the demons to the Astral, intent on destroying the portals they had come through. While they eventually succeeded, the victory was bittersweet - Skrakan, Nezeb, and Tensess were killed and a giant Astral storm wiped out most of the League and Empire's fleets.
After the wounded soldiers returned home the League quickly chose a new leader. He was a well-respected Great Mage named Aidenus. The transition of power in the Empire, however, was much more complicated. An old and experienced Great Mage named Gorluxor competed with the Great Mage Yasker, a young war hero who had been a favorite of Nezeb himself. Yasker eventually won his bid for power by appealing to the Orcs and the Arisen and promising them rights equal to the Xadaganians.
With the demons almost completely annihilated, the League and the Empire's new leaders quickly resumed the animosity between the two factions. Small conflicts over contested allods began to erupt and it became clear that a new large-scale conflict loomed on the horizon. Finally, in the year 1008 of the New Era war was officially declared after the discovery of a new allod known as the Holy Land which was sacred to each faction's religion. It remains to be seen who will win this battle, and whether or not the Astral demons are truly gone for good...

The Conclave of the Great Mages was one of the most powerful groups in the world. Though bound by the Rules of the Conclave, they had access to arcane lore that made them capable of amazing feats. In the year 3029 of the Old Era the Great Mage Skrakan became the leader of the Conclave. He began to apprentice a number of mages, two of which became his most prodigious pupils - Tensess and Nezeb.
Together, Tensess and Nezeb led a nomadic tribe known as the Aro. They brought them to the ruins of the June kingdom which had disappeared hundreds of years earlier due to a mysterious curse. Among the ruins the Aro waged war with the native Orcish tribes, and under the Great Mages' leadership the Aro were victorious. Thus, the Aro tribe founded what eventually became the Kanian kingdom.
After the Orcish tribes were defeated both mages, battle-scarred and hungry for power, fought for leadership of the Kanian people. Tensess emerged victorious and banished Nezeb to the desert. There he became the leader of a nomadic tribe called the Ugra. Nezeb led the Ugra from the arid deserts and helped them seize some of the fertile Kanian lands. From this victory Nezeb formed the Xadaganian kingdom, an independent and strong human country, and started an enmity between the Kanians and the Xadaganians that would span millennia.
Five hundred years after the first confrontation between Tensess' Kanians and Nezeb's Xadaganians, Skrakan attempted to resolve the conflict. Tensess' and Nezeb's influence had grown too large for Skrakan to control, but a temporary truce was formed between the two Great Mages, preserving the integrity of the Conclave.
In the year 4015 of the Old Era the Great Cataclysm struck Sarnaut. The planet was shattered into thousands of pieces by the destructive energy of the Astral, a mysterious substance which began to surround Sarnaut. From the planet's remnants there emerged tiny chunks of land that floated in the Astral, called allods.

The chaos caused by the Great Cataclysm reignited the enmity between Tensess and Nezeb. This feud split the Conclave and in the year 356 of the New Era it was dissolved. Shortly afterwards the war between the Kanians and the Xadaganians escalated. Over hundreds of years others races were swept into the conflict, until two opposing factions were formed - the League, led by the Kanians, and the Empire, led by the Xadaganians.
In the middle of this conflict an amazing discovery was made by one of the most humble creatures - a Gibberling fisherman. This Gibberling was named Sven and one day while he was out fishing he used a strange stone to weight his fishing line. After a few hours with no fish caught, Sven fell asleep. When he awoke his boat had drifted over the edge of the allod and into the Astral - but instead of being destroyed it floated there peacefully, surrounded by a shield of light. It was created by the strange stone Sven had attached to his fishing line. The stone was found to contain a metal that was later named meteorite, and news of its properties spread throughout the allods. This resulted in the invention of Astral ships and heralded the Era of Astral Travel.

This new technology spurred the war between the League and the Empire to new heights. Members of the two factions were now able to travel between the allods without the assistance of the Great Mages. Battles over contested allods sprung up all across Sarnaut. One of the fiercest battles was fought over the allod of Kirah in the year 909 of the New Era. Owned by the Empire it was rich in meteorite ore, and so the League attempted to seize it.
Unfortunately, one night in the year 910 of the New Era large portals opened in the surrounding Astral. Legions of strange demons poured out onto the allod and attacked everything in sight, League or Empire. Both sides ordered their armies to evacuate the allod immediately but very few survived.
As the troops at Kirah soon discovered, they were not the only ones who had been attacked. Similar portals had opened up all across Sarnaut and many Great Mages had been killed. The allods they had been protecting had begun to crumble and thousands of lives were lost. The League and the Empire soon united in the face of a common enemy, but most of the demons' attacks abruptly stopped shortly after they had appeared. An uneasy peace between the League and the Empire lasted for a few decades, but with the threat of the Astral demons gone, war between the two factions began once again.

Over time the frequency of the demons' attacks began to increase. To make things worse, a group of cultists emerged that worshipped the demons. Their motives were unclear, but many assumed that they sought their own survival by appeasing the monsters.
In the year 965 of the New Era Skrakan discovered the writings of an ancient June mage named Tka-Rik. He wrote that thousands of years ago the June had accidentally summoned the demons from another world, and that it was the demons that destroyed the June civilization. Tka-Rik claimed that the only way to stop the demons was to close the portals they came through. Most did not believe what came to be known as the "Tka-Rik Revelation", for if the demons had existed during the time of the June, why had they disappeared for thousands of years? And why would they suddenly return?
While the origins of the demons were still unclear, it was evident that they could no longer be ignored. The Empire and the League allied once again and began a war against the demons known as the Great Astral Campaign. Skrakan, Nezeb, and Tensess gathered great armies and brought the battle against the demons to the Astral, intent on destroying the portals they had come through. While they eventually succeeded, the victory was bittersweet - Skrakan, Nezeb, and Tensess were killed and a giant Astral storm wiped out most of the League and Empire's fleets.
After the wounded soldiers returned home the League quickly chose a new leader. He was a well-respected Great Mage named Aidenus. The transition of power in the Empire, however, was much more complicated. An old and experienced Great Mage named Gorluxor competed with the Great Mage Yasker, a young war hero who had been a favorite of Nezeb himself. Yasker eventually won his bid for power by appealing to the Orcs and the Arisen and promising them rights equal to the Xadaganians.
With the demons almost completely annihilated, the League and the Empire's new leaders quickly resumed the animosity between the two factions. Small conflicts over contested allods began to erupt and it became clear that a new large-scale conflict loomed on the horizon. Finally, in the year 1008 of the New Era war was officially declared after the discovery of a new allod known as the Holy Land which was sacred to each faction's religion. It remains to be seen who will win this battle, and whether or not the Astral demons are truly gone for good...
Beginner Guide
Getting Started
Download and Installation
Welcome to Allods Online! Getting started is incredibly easy and you will be up and exploring the Astral in no time! First you must download and install the game. To get started simply follow these steps:
- Begin downloading the Allods Online downloader here.
- Run the file AllodsOnlineDownloader.exe. This will bring up the Pando downloader to download the full Allods Online client.
- When the Pando downloader is finished downloading the full Allods Online client, you can then proceed to the Allods installer.
- Follow the steps in the installer to successfully complete the installation of Allods Online.
- After the installation is complete you can run the Allods Online launcher, download the latest patch, and play the game!
Making an Account
Allods Online accounts are directly tied to gPotato accounts. You need to use the same information to log in to Allods Online that you do to log in to your gPotato account. If you do not have a gPotato account yet, you can create one here.
After you create your gPotato account, you will be sent a confirmation email. After following the confirmation link, your account will be ready to be used. You can then use your gPotato account information to log in to Allods Online.
After you create your gPotato account, you will be sent a confirmation email. After following the confirmation link, your account will be ready to be used. You can then use your gPotato account information to log in to Allods Online.
Creating Your Character
Primary Character Creation
After you log in to Allods Online for the first time you will be presented with the primary character creation screen. Initially you must choose your faction as well as your archetype. After you have made the decision, click "Next" to proceed to the secondary character creation screen.
Secondary Character Creation
At the secondary character creation screen you will be able change many options such as:
Race - Option to select a race available to the chosen faction.
Archetype - Option to select an archetype available to the chosen race.
Gender - Option to select a male or female character.
Face - Option to adjust the face of your character.
Facial Features - Option to adjust the various facial features of your character.
Hair Style - Option to adjust the hair style of your character.
Hair Color - Option to adjust the hair color of your character.
Skin Tone - Option to adjust the skin tone of your character.
Figure - Option to adjust the size of your character.
Additional Feature - Option to adjust additional facial features of your character.
Choosing your archetype and your faction are the most important decisions when making a character. For more information about each faction you can check here. For more information about each archetype you can check here.
Other useful tools for creating your character are the option to equip or unequip your character's helm, and the option to equip or unequip all of your character's gear. You can also choose to use the randomize option which will generate a random character of the chosen race, archetype, and gender. These options are located on the bottom of the interface.
Once you've finished customizing your character to your liking, you need to input a character name that is between four and twelve letters long and click "Create". This will take you to the character selection screen where you can select your brand new character and enter Allods Online by clicking "Play".
Race - Option to select a race available to the chosen faction.
Archetype - Option to select an archetype available to the chosen race.
Gender - Option to select a male or female character.
Face - Option to adjust the face of your character.
Facial Features - Option to adjust the various facial features of your character.
Hair Style - Option to adjust the hair style of your character.
Hair Color - Option to adjust the hair color of your character.
Skin Tone - Option to adjust the skin tone of your character.
Figure - Option to adjust the size of your character.
Additional Feature - Option to adjust additional facial features of your character.
Choosing your archetype and your faction are the most important decisions when making a character. For more information about each faction you can check here. For more information about each archetype you can check here.
Other useful tools for creating your character are the option to equip or unequip your character's helm, and the option to equip or unequip all of your character's gear. You can also choose to use the randomize option which will generate a random character of the chosen race, archetype, and gender. These options are located on the bottom of the interface.
Once you've finished customizing your character to your liking, you need to input a character name that is between four and twelve letters long and click "Create". This will take you to the character selection screen where you can select your brand new character and enter Allods Online by clicking "Play".
Character Selection
On the character selection screen there are many options for managing your characters. Only players that are on the same server can interact with each other, and characters cannot be moved from one server to another. Make sure you choose your server carefully!
You can also delete existing characters on the character selection screen by clicking "Delete". You will then be asked to enter the character's name into the box that appears before you can delete the character. Deleting a character is permanent, so make sure you really want to delete a character before you click "Accept".
If you want to create additional characters, you can always create new ones by clicking "Character Creation". This will bring you back to the primary character creation screen. However, you will only be able to create up to eight characters on one server.
You can also delete existing characters on the character selection screen by clicking "Delete". You will then be asked to enter the character's name into the box that appears before you can delete the character. Deleting a character is permanent, so make sure you really want to delete a character before you click "Accept".
If you want to create additional characters, you can always create new ones by clicking "Character Creation". This will bring you back to the primary character creation screen. However, you will only be able to create up to eight characters on one server.
Login History


Interface
Interface Basics
The interface consists of the various pictures and words that are located around your screen. The interface can allow you to do many things in Allods Online, from interacting with other players to helping you control your character.
Character Portraits



Clicking on another player will bring up their character portrait to the right of yours. If you right-click on the other player's portrait a drop down menu will appear that will allow you to interact with them in various ways. The different options include:
Whisper - Sends a whisper to the targeted player.
Trade - Initiates a trade with the targeted player.
Inspect - Looks at the targeted player's gear.
Invite to a party or Invite to a raid - Invites the targeted player to join your party or raid.
Promote to party leader or Promote to raid leader - Promotes the targeted player to the leader of your party or raid.
Remove from the party or Remove from the raid - Removes the targeted player from your party or raid.
Promote to assistant - Promotes the targeted player to be an assistant in your raid.
Promote to master looter - Promotes the targeted player to master looter in your raid.
Move to a new group or Move to an existing group - Moves the targeted player to another group in your raid.
Add to friend list - Adds the player to your friend list.
Action Bars
You can put your spells or frequently used items on the action bars at the bottom and sides of the interface. You can activate them by either left-clicking on them or pressing the corresponding hotkey. A hotkey is a button on your keyboard that will automatically execute the command it is tied to. Hotkeys can be remapped in the Hotkeys section of the Settings menu which can be accessed by pressing "ESC".
All spells will immediately be put onto your action bar when you first use them, and you can move them around by simply dragging them from one slot to another. You can also add spells or items to the action bars by dragging them from your Spellbook, bag, bank, or Character Info window to the desired location on an action bar. To remove a spell, simply drag the selected spell off the action bar.

Chat Window

If you choose to unlock your chat window, you may position it anywhere around the interface by clicking on the arrows in the top right-hand corner and dragging it to the desired location. You can also change the size of your window by clicking on and dragging the yellow triangle in the bottom right-hand corner.
For further customization, you can right-click the General tab in the chat window to bring up a menu that will allow you to choose which chat channels appear in the chat window. You can also change the color of the text that each channel is displayed in.
Floating Icons
As you explore the world of Sarnaut you will notice many floating icons over the head of NPCs as well as around the corners of your interface. Each different icon represents a different type of NPC that you may interact with. For example, NPCs that give quests can be identified by yellow exclamation points, weapon and armor merchants can be identified by a shield and sword, and profession trainers have a pair of scissors floating over their head. You may turn these icons on and off with the drop down menu that appears when you click on the small arrow to the left of the compass.

Compass

Quest Tracker

Social Menu

You can add players to the ignore list by clicking "Add" and typing their name into the box that appears. You will not be able to see any messages that are sent by players on your ignore list.
The guild list shows a list of all of your guild members as well as their level and location. Additionally, the rank of each guild member is also shown. The lower the number the higher rank the rank a player is. The guild info displays your guild's information as well as your guild's message of the day.
Map

Tool Bars
Located on the bottom left and right-hand sides of the interface are the tool bars. The tool bars contain shortcuts to various sections of the interface such as the Item Shop, Talents, Character Info, and Quest Log.
Left Tool Bar
Item Shop - Opens the in-game Item Shop where you may then purchase in-game items with gPotatoes.
Tips - Opens up a list of tutorials about how to play Allods Online.
Settings - Opens the Settings menu where you may adjust various video, audio, and interface options as well as your hotkeys.
Social - Opens the Social menu which shows your friend list, ignore list, guild list, and guild info.
Talents - Opens the Talents window where you may allocate your talent points as well as rubies to learn new spells and abilities.
Right Tool Bar
Character Info - Opens the Character Info window which shows information about your character including stats, equipment, forms of in-game currency, reputation, and professions.
Quest Log - Opens the Quest Log which contains information about all of the quests and World Mysteries that you currently have.
Spellbook - Opens the Spellbook which shows all of the spells and abilities that you have learned.
World Map - Opens a map of the world of Sarnaut.
Bag - Opens your bag which includes a section for general items as well as a section for reagents.
Left Tool Bar
Item Shop - Opens the in-game Item Shop where you may then purchase in-game items with gPotatoes.
Tips - Opens up a list of tutorials about how to play Allods Online.
Settings - Opens the Settings menu where you may adjust various video, audio, and interface options as well as your hotkeys.
Social - Opens the Social menu which shows your friend list, ignore list, guild list, and guild info.
Talents - Opens the Talents window where you may allocate your talent points as well as rubies to learn new spells and abilities.
Right Tool Bar
Character Info - Opens the Character Info window which shows information about your character including stats, equipment, forms of in-game currency, reputation, and professions.
Quest Log - Opens the Quest Log which contains information about all of the quests and World Mysteries that you currently have.
Spellbook - Opens the Spellbook which shows all of the spells and abilities that you have learned.
World Map - Opens a map of the world of Sarnaut.
Bag - Opens your bag which includes a section for general items as well as a section for reagents.
Game Settings

Additional Video - Here you may adjust the texture quality, sharpness, draw distance, and various other options that adjust the quality of the game's graphics.
Audio - Here you may adjust the audio for various parts of the game including the environment, music, effects, and the master volume.
Interface - Here you may turn on click-to-move, adjust the mouse sensitivity, invert the y-axis, and turn on camera auto-follow. You may also change how the names are displayed above various NPCs and adjust the settings on the chat bubbles.
Hotkeys - Here you may set the hotkeys for the interface, movement, and action bars.
Log Out - This option logs you out of the game and returns you to the character selection screen.
Exit Game - This option allows you to completely exit the game.
Continue - This option closes the Settings Menu and returns you to the game.
Controls
Movement
There are two ways that you can move in Allods Online. With WASD Movement, "W" will move you forward, "A" and "D" will cause you to strafe left and right, "S" will move you backward, "SPACEBAR" will cause you to jump, and "Q" and "E" will turn you left and right. To use click-to-move you must first enable it in the Interface section of the Settings menu. Once it is enabled, left-clicking on any location will automatically move you to that location. Additionally, you may also left-click on an NPC or a player to automatically move you to them.
Camera Controls
To move your camera hold down the left or right mouse button and rotate to view the world. Note that the only way to view your character from the front is to use hold down the left mouse button. The right mouse button will rotate your character in the direction the camera is rotating. To zoom in or out you may use your mouse wheel. You can also invert the y-axis of the game under the Interface section of the Settings menu if you choose.
Interacting with NPCS

Gathering Items
You will need to gather many items throughout your adventures in Sarnaut! Many quests require you to collect items from your surrounding environment, and in some professions such as herbalism you will need to gather crafting materials such as plants. To help you find gatherable items, you can make them light up by pressing "T". Once you find a gatherable item you can gather it by simply right-clicking on it.
You will also need to gather items that drop from NPCs that you have defeated. To gather the items you can right-click on the bag that appears near their corpse and then left-click on the items that appear. To successfully gather any items you must have open space in your bag.
You will also need to gather items that drop from NPCs that you have defeated. To gather the items you can right-click on the bag that appears near their corpse and then left-click on the items that appear. To successfully gather any items you must have open space in your bag.
Context Actions

Using Spells
There are two ways to use spells in Allods Online. You may right-click on any spell in your Spellbook or action bar. Your character will then begin using this ability. Spells do not automatically repeat once they have completed, so you will need to right-click on the spell to use it again.
Additionally, you may also use the hotkeys that correspond with each spell on the action bars. Once again, spells do not automatically repeat once they are completed, so you will need to continue to press the hotkeys to use each spell. Most spells have cooldowns, which means that after they are used they cannot be used again for a certain period of time. Spells whose cooldowns are active will have a grayish color covering their icon. Once this cooldown has faded, you will be able to use the spell again.
Certain spells can be prepared in advance which will remain queued until you cast them. When you are ready, you can cast them by clicking the spell on your action bar or pressing the corresponding hotkey. Once you do choose to cast the spell that is queued, it will cast instantly and you will then need to begin casting your next spell. Beyond the one spell you may queue, most offensive spells may only be used while in combat while defensive spells can generally be cast out of combat.
You can also add spells or items to the action bars by dragging them from your Spellbook, bag, bank, or Character Info window to the desired location on an action bar. To remove a spell, simply drag the selected spell off the action bar.

Certain spells can be prepared in advance which will remain queued until you cast them. When you are ready, you can cast them by clicking the spell on your action bar or pressing the corresponding hotkey. Once you do choose to cast the spell that is queued, it will cast instantly and you will then need to begin casting your next spell. Beyond the one spell you may queue, most offensive spells may only be used while in combat while defensive spells can generally be cast out of combat.
You can also add spells or items to the action bars by dragging them from your Spellbook, bag, bank, or Character Info window to the desired location on an action bar. To remove a spell, simply drag the selected spell off the action bar.
Learning New Spells and Abilities
As you level you will automatically learn certain spells and abilities which will help you become more powerful. However, to make sure you are as strong as you can be, you will need to allocate talent points as well as use rubies into your talent tree and talent grids. To access the talent tree and talent grids click the Talents button on the left tool bar, or simply press "N".
Sometimes spending talent points or rubies will simply give you a higher rank of a spell or ability you already know. However, sometimes you will be able to learn entirely new spells or abilities. Spells and abilities you have already learned can be found in your Spellbook by clicking the Spellbook button on the right tool bar or by pressing "P".

Taking Screenshots
Allods Online has a built in screenshot function that will allow you to take a picture of everything on your screen in-game. You may even remove the interface to take cleaner and nicer looking screenshots by pressing "ALT-Z". Once you have the screen set up the way you want, you may press "SCROLL LOCK" or "PRINT SCREEN" to take a screenshot. Screenshots are automatically stored in the Screenshots folder which can be found at C:\gPotato.com\Allods Online\Personal\Screenshots. Screenshots are automatically saved as JPGs.
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