Welcome to the official website for the completely unique, online 3D
Role-Playing Game of magical spells, magical gear, strategy, alliances, politics
and more! This site will keep you in touch with the updates and developments of
the game.
You wake up on a forest floor, naked and cold with very few possessions,
if any. You are uncertain how long you were asleep. In fact, you aren’t
certain who you are, where you came from or of anything for that
matter.
Time passes. You’re cold and think that your safety might
be jeopardized if you remain where you are. So you start to walk. It doesn’t
take long before you find a group of humans, like yourself. You are relieved.
You beg them to tell you what has occurred. Where are you? Who are you? Why
are you without possessions?
They urge you not to worry. You are in a
state that everyone experienced at what they call… Restoration. The
memory loss, the uncertainty, everything is normal. You start to calm, thankful
for companionship during this strange state of mind.
A
particularly rugged individual steps forward. Something about him is familiar.
You’re not sure what. Your head hurts when you try to remember, so you stop
trying.
He suggests that you sit down and he will tell you everything that
has happened. You sit before him and anxiously wait for him to
begin:
“To answer your question, you are on a planet
called Arder, a planet fortunate enough to be located in the absolute center of
the universe,” he begins. “Because of this centrality, Arder is a place of
infinite power, where magic is commonplace and extremely potent. You see, the
entirety of the universe is divided into five regions. Each region is the
creation of one of five Gods, and ruled by this specific God. The names of the
Gods and their particular powers, I will come to in time. Because Arder is
located in the exact center of everything, all five of the God’s have an
affinity for our planet. The Gods rarely share anything, but their love for
Arder is mutual, and they agreed to care for our planet together.
Not long ago, our planet was a peaceful place; food was plentiful, water ran
crystal clear and we were more or less protected from evil. We were content
giving gifts and saying praise to the five Gods regularly to keep them
satiated. The Gods in turn, gave the people of Arder quality of life and the
ability to seek and absorb mana. Mana is truly a gift from the Gods, and
provides the ability to cast magic spells. These spells are so powerful that
the Gods themselves have been known to utilize them for their own undertakings.
For a very long time, this exchange of faith for a protected
existence was plenty and Arder maintained a pleasant equilibrium.
Unfortunately, the planet today is hardly recognizable from this previous
era… Today, deadly monsters roam the surface of the planet in
vast numbers, seeking the blood of all humans who dare cross their paths. The
surface of the planet has become treacherous and this intensifies the challenge
posed when fighting the monsters that lurk everywhere. There are several
different regions on the planet, all wicked and harboring monsters: Helmstead,
Tulorn, Sanctum Mire, Styzzy Wastes, Boulder Grove, Frigid Frontier, Scorching
Sands, and Zul's Scar. You are in peril no matter where you
go.”
Although you know nothing of these zones, you involuntarily
shiver upon the mere mention of their names.
“Because of
this, many choose to form guilds to protect one another from the danger that
seeks us, day and night. You were lucky enough to happen upon our guild. But,
unfortunately our resources are scarce enough as it is…”
He
pauses to make sure you understand. Your safety here will be short-lived. You
shiver and wonder what hardships you will surely encounter on your own. Your
storyteller continues:
“To speak of what happened on
Arder, is to give a warning for all us who survive in these times. Whether you
heed the warning, is up to you. You see, not long ago, the Gods became very
angry and with good reason. The humans on Arder became very greedy. The more
protection the Gods bestowed upon us, the more power we obtained, the more power
we desired. And soon, we became so powerful that we felt invulnerable and
forgot about the Gods who provided the protection in the first place.
Infuriated by our apathy, each God in turn, stripped the people
of their mana and turned away from Arder. Years went by and the rift between
the Gods and Arder became ever vast. During this time of darkness, the monsters
on Arder proliferated. The Gods had kept the monsters at bay; without their
help, we were greatly outnumbered and preyed upon by these horrible creatures of
dark spirit. Things became unbearable and hardly a human was left unaffected by
the Gods’ absence. Until finally one day, the Gods decided to
face Arder again, to see what it had become without their presence. What they
saw horrified them so much that they were overwhelmed with sorrow, like a parent
might feel for a wayward child. For the first time since the inception of life,
the Gods combined their powers, and as one mighty force they cast a spell upon
Arder. This powerful spell erased the memories of our people, memories of power
and the greed that drove them to seek it. The spell would separate individuals
from their clans and families, and would force them to wake up alone, without
memory or possession.”
The storyteller places his hand on your
shoulder.
“Now do you understand why you woke up in the
forest alone? The Gods have given us a chance to start over. What you
experienced today has been going on for some time now. Individuals are
returning to Arder one by one to start a new life. The Gods have cleansed you
and made you pure once again. What’s more, the Gods have made you vulnerable to
remind you of how much you need them. They have stripped you of their power, so
you must once again seek it, hone it like a skill and master your ability to use
it. This story was passed down by the very first human to awaken after the
spell was cast, who was spoken directly to by the Gods. It is important you
remember it, always.”
You ensure him that you will. Suddenly,
to your amazement a strange creature, steps up behind your storyteller and
stares at you. You are taken aback. The storyteller cannot help but laugh at
your reaction.
“Do not be afraid. This is my minion. To
start off on your journey, you must ally with a God of your choosing. This God
will bestow upon you some immediate protective powers and you will soon be
assigned your own minion - should you be able to defeat it in battle. The
nature of the minion will depend on the God. All minions you summon pledge
their allegiance to you and will help you on your journey. You see, the Gods
want you to survive and will provide you with ample tools to do so. As long as
you continue to crown them with your blessings, they will offer you
protection.”
You nod, still mesmerized by the storyteller’s sidekick and eager to get
your own as soon as possible. You ask if you will be stuck with whichever God
you ally with now… what if you change your mind?
“Over
time you will be able to ally with all of the Gods and master all mana, if you
choose. But remember, the Gods do not tolerate greed…”
You are
starting to feel overwhelmed. You’re not sure if you can trust this stranger.
What if he’s intentionally trying to keep you weaker than himself and his
guild? But you shake these feelings off for now. You have to find out about
the Gods. Which God will you choose to receive power to start your
journey?
“There are five Gods,” your storyteller
replies. “Each God provides different powers that you can acquire and
master:
There is the Goddess of Nature (green), Mage
Morgandy. To those who revere her, she is a nurturing God, protective and
giving. Her powers include the ability to make man’s skin turn to oak, the use
of a poison thicket and the summoning of the jungle hulk. There
is the God of Fire (red), Firecinder the Hellish. He is quick-tempered,
deceptive and possesses insatiable anger. His devout followers tend to be
thrill-seekers and those who thrive on fear. His powers include the ability to
shoot fireballs, invoke the touch of flame, summon Goblins and other amazing
feats. There is the God of Mind (blue), Bluvicar Norvanir. This
God is ethereal, extremely intelligent and tends to appeal to the most cerebral
humans. He provides powers that will mesmerize opponents, stun them by use of
mind blast and he can summon an illusion to betray and confuse.
There is the Goddess of Protection and Healing (white), Coralin the Enchanter.
This Goddess is comforting, guiding and forgiving. Those who seek her powers
are generally of a kind disposition, friendly and carefree. She provides a
healing light, enables use of the Holy Shield, and summons a knight to your
aid. Finally, there is the God of Death (black), who goes by the
name Shadevast. Shadevast is a genderless God who can invoke a death wish,
cripple and infest opponents, and summon skeletons to your aid. Shadevast’s
most devoted followers are generally of questionable character and illusory,
though you will find respectable humans among them. Again, these
are just some of the powers you can have available to you.”
Your eyes are wide. You feel intense excitement at the prospect of having these
types of powers at your disposal. Your storyteller seems to pick up on your
excitement and continues with a foreboding tone,
“There
are humans among us, who chose not to learn from the events that have occurred.
They seek power for the sake of power and use it in wicked ways. Though, I
certainly hope not, you may determine that this is the way you want to use your
powers too. I however, suggest you join a guild and do what good you can. But
this remains your choice and I cannot force your hand either
way.”
The storyteller tells you that it is time for you to go.
You thank him and walk slowly away from his guild, unsure where to go or what
you may come up against.
Time passes and you walk deeper and deeper into
the forest. Suddenly, you hear footsteps running behind you. You spin on your
heels and face the storyteller. He is out of breath and takes a moment to gather
himself. Why did he follow you out here? You are alone and without a weapon.
You are cautious and keep a distance from him.
“Don’t be alarmed.” He seems to read your mind. “I
am not going to hurt you. The truth is, I haven’t told you all I know about the
Gods. You seem of kind spirit and therefore, I have to be forthcoming. There
is rumor circulating that some of the Gods are conspiring among each other.
There is talk that Mage Morgandy, Bluvicar Norvanir and Coralin the Enchanter
are plotting to overthrow Firecinder and Shadevast’s stake in our world. If
this is true, there is no telling what might be in store. When you choose which
Gods to ally with, you may want to consider this rumor.”
You
ask him which Gods he honors. He smirks.
“Firecinder
and Mage Morgandy. So as you can see, a war between these Gods would tear my
alliances apart.”
Somehow you’re even more unsure about which
God to ally with then you were before. Is it safer to choose sides with one
God or ally with all of them? Furthermore, you are still not sure you can trust
this strange man’s motives. But you don’t have time to dwell on this because
out of the forest, a horrible, goblin-like creature with slimy skin and rank
smell (even at a distance), charges you. Just before the goblin leaps for your
throat, the man turns and to your amazement, fireballs shoot from his palms and
encroach the writhing beast, until all that remains is ash.
The
storyteller looks at you with apparent concern.
“You
must remain alert and choose your alliances wisely. Good luck and be
well.”
He runs back in the direction he came.
You can’t risk your life out here without any protection for a moment longer.
You must decide now, which God should you ask to aid you in the beginning of
your journey and how will you choose to use your power?
Taskmaster Zro'gul
 |
Master Maharaj
 |
Grobb'gore
 |
Lightscythe
 |
Reyboar

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